snnib.blender.shader_nodes¶
custom shader node node groups
defines shader nodes node trees
makes them available in the [blender](https://www.blender.org/)s shader nodes
naming pattern: Snnib<Name>
Exceptions
Classes
- Functions
spiking_neuron() – shader node tree defining the neuron texture and temporary spiking behavior
Other Objects
Functions
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creates base material for spiking neuron |
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- snnib.blender.shader_nodes.spiking_neuron()[source]¶
creates base material for spiking neuron
this group is used to make created networks customizable in an intuitive manner
applied to neuron AND neurites as one object
- contains
definition of neurons’ base texture
override with spikes propagating through the network
Parameters
Raises
Returns
- Dependencies
bpy
logging